

Difficulty in open world is fine, some of the bosses you encounter are either pushovers or get mechanics they can spam too often. Lilith shrines are just Mikoko seeds or whatever name they had in Lost Ark. If I want that I’ll play a souls game, the hunting for stuff in an open world is ripped right out of POE and Lost Ark. If I grind for gear and levels I should be able to out-level eventually a dungeon/boss not have it be just the same because it’s numbers went up. Scaling leveling which is a thing I’ve come to detest in ARPG, the upgrade system ripped right out of diablo Immortal. Mechanics that make no sense given arenas for fights.

The worst part of that, it’s al the bad parts. Feels like they took all the parts of POE, Diablo Immortal, and Lost ark and combined them.
